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Mercenary Adventure 1: Verloren Hoop Mutant Year Zero RPG What could possibly go wrong

SKU: 67399607024

4.1
USD19.99 USD55.99

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Description

What could possibly go wrong with that

Terrible beasts

learn new details about the Reetou and the Asgard

and equipment options

Max Faleij explains how the ’Eavy Metal team develop a colour scheme for a new army

Mercenary Adventure 1: Verloren Hoop Mutant Year Zero RPG What could possibly go wrongThe war for Medrealm is entering its final stages. As the balance tips ever further towards the Galian Federation, offworld mercenaries and their Medrealmer allies are trapped in the Rammline Pocket. Rumours abound that the Galians are not honouring repatriation bonds. The nearest repatriation haven is hundreds of kilometres away, and evacuation by grav vehicle is not possible unless Galian aerospace interdiction can be evaded. The choice is between

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